Thursday, August 12, 2010

How Mindmaps can help you learn a language

Very Funny Pepsi Commercial

Creative Advertising Ideas

Super Furry Animals - Drygioni

Super Furry Animals - Juxtaposed With U

juxtapose

Definition: Simply stated, juxtaposition means placing things side-by-side. In art this usually is done with the intention of bringing out a specific quality or creating an effect, particularly when two contrasting or opposing elements are used. The viewer's attention is drawn to the similarities or differences between the elements.

Pronunciation: jucks-ta-pose, jucks-ta-pos-i-shun

Also Known As: collocation, juxtaposing, juxtapose

Random juxtaposition refers to the stimulation of creativity in problem solving, design or other creative pursuit by confronting two unrelated concepts or objects, usually the goal or problem to be solved on the one hand and a randomly selected object or concept on the other. Similar to an oxymoron.

How to use the Random Picture technique

This method is very similar to the random word technique and many of its working principles are explained in that section, so please read that first if you haven't already. You should also read the section on methods of using a stimulus for new ideas.

The first thing you need for this technique is, fairly obviously, a random picture. This is then used as a prompt to come up with new ideas and solutions. You can get such an image from brainstorming software or you can select it at random yourself from a magazine, encyclopedia or picture book. You can also use a picture from a website (see the Random Website technique).

You should look at the picture, extract a concept or idea from it and use this idea to stimulate a possible solution to your problem. Try to see anything in the picture which reminds you of your problem and how it might be solved. What activities are going on? What situations are being faced? Why are the people doing what they are doing? What principles are being used?

With a picture in front of you, extract an idea from it, or imagine a similar theme/person/action happening within your own situation.

Next think of how you can use that new situation/object/attitude in your own situation. It does not immediately have to be a positive solution but you may later be able to move from it to a good solution.

http://www.brainstorming.co.uk/tutorials/randompicturetutorial.html

Random Word - week 8

Monday, August 9, 2010

juxtapotition

Mortar and pastle

Logical Mind Map - Lesson 3

mind mapping is pouring your thought into a piece of paper, it might sound similar to brainstorming, but mind mapping is different, because you have to put a connection between everything that you write/draw and the main concept / topic that you are mind mapping about. here's an example of what i mean by "connection"
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WEEK 2 - Creativity, novelty, innovation

Novelty can be defined as the quality of being new. It can be something new and unusual that we haven’t seen before, or something makes us feel fresh and special. Novelty is very important in design and art. It needs creativity when applying in every design.

Innovation is the introduction of something new, a change effected by innovating or a change in customs. Innovation also can be defined as a new way of doing something or “new stuff that is made useful”. It may refer to incremental and emergent or radical and revolutionary changes in thinking, products, processes, or organizations. (sources from Wikipedia.com)

Arts, economics, government policy and many other fields, something new, fresh or special must be substantially different to be innovative. The purpose of innovation is positive to become different, to make someone or something better. Innovation is very important in design and art too.

Invention is the act of inventing, or to make up, think of and produce for the first time. An invention is a new composition, device, or a highly creative process. It may be obtained from a pre-existing model, idea or concept. Inventive thinking has always played a greatest importance role in the creative process, so that the inventors should think outside of the box to create and invent a new thing.

Sources from Wikipedia.com and Google.com

Creativity, novelty, innovation

Creative problem solving is the mental process of creating a solution to a problem. It is a special form of problem solving in which the solution is independently created rather than learned with assistance.

Creative problem solving always involves creativity. However, creativity often does not involve creative problem solving, especially in fields such as music, poetry, and art. Creativity requires newness or novelty as a characteristic of what is created, but creativity does not necessarily imply that what is created has value or is appreciated by other people.

To qualify as creative problem solving the solution must either have value, clearly solve the stated problem, or be appreciated by someone for whom the situation improves.

The situation prior to the solution does not need to be labeled as a problem. Alternate labels include a challenge, an opportunity, or a situation in which there is room for improvement.

Solving school-assigned homework problems does not usually involve creative problem solving because such problems typically have well-known solutions.

If a created solution becomes widely used, the solution becomes an innovation and the word innovation also refers to the process of creating that innovation. A widespread and long-lived innovation typically becomes a new tradition. "All innovations [begin] as creative solutions, but not all creative solutions become innovations." Some innovations also qualify as inventions.

Inventing is a special kind of creative problem solving in which the created solution qualifies as an invention because it is a useful new object, substance, process, software, or other kind of marketable entity.

Novelty (derived from Latin word novus for "new") is the quality of being new. Although it may be said to have an objective dimension (e.g. a new style of art coming into being, such as abstract art or impressionism) it essentially exists in the subjective perceptions of individuals.

It also refers to something novel; that which is striking, original or unusual. The term can have pejorative sense and refer to a mere innovation.

Week2

WeeK 1 - what is Creativity

Creativity is the ability to generate innovative ideas and manifest them from thought into reality. The process involves original thinking and then producing.

The process of creation was historically reserved for deities creating "from nothing" in Creationism and other creation myths. Over time, the term creativity came to include human innovation, especially in art and science and led to the emergence of the creative class.

Creativity comes from the Latin term creō "to create, make". The ways in which societies have perceived the concept of creativity have changed throughout history, as has the term itself. Originally in the Christian period: "creatio" came to designate God's act of Ex nihilo, "creation from nothing." "Creatio" thus had a different meaning than "facere" ("to make") and did not apply to human functions. The ancient view that art is not a domain of creativity persisted in this period.

Main article: History of the concept of creativity

A shift occurred in modern times. Renaissance men had a sense of their own independence, freedom and creativity, and sought to give voice to this sense. The first to actually apply the word "creativity" was the Polish poet Maciej Kazimierz Sarbiewski, who applied it exclusively to poetry. For over a century and a half, the idea of human creativity met with resistance, due to the fact that the term "creation" was reserved for creation "from nothing." Baltasar Gracián (1601–58) would only venture to write: "Art is the completion of nature, as if it were a second Creator..."

The ancient Greek concept of art (in Greek, τέχνη, téchnē—the root of "technique" and "technology"), with the exception of poetry, involved not freedom of action but subjection to rules. In Rome, this Greek concept was partly shaken, and visual artists were viewed as sharing, with poets, imagination and inspiration.

Although neither the Greeks nor the Romans had a word that directly corresponded to the word "creativity," their art, architecture, music, inventions and discoveries provide numerous examples of what today would be described as creative works. The Greek scientist of Syracuse, Archimedes experienced the creative moment in his Eureka experience, finding the answer to a problem he had been wrestling with for a long time. At the time, the concept of "genius" probably came closest to describing the creative talents that brought forth such works.

By the 18th century and the Age of Enlightenment, the concept of creativity was appearing more often in art theory, and was linked with the concept of imagination.

The Western view of creativity can be contrasted with the Eastern view. For Hindus, Confucianists, Taoists and Buddhists, creation was at most a kind of discovery or mimicry, and the idea of creation "from nothing" had no place in these philosophies and religions.

In the West, by the 19th century, not only had art come to be regarded as creativity, but it alone was so regarded. When later, at the turn of the 20th century, there began to be discussion of creativity in the sciences (e.g., Jan Łukasiewicz, 1878–1956) and in nature (e.g., Henri Bergson), this was generally taken as the transference, to the sciences, of concepts that were proper to art.